These were sparse and quickly repetitive in Oblivion, but they're neither in Skyrim: it's teeming with fascinating places, all distinct. It's hard to walk for a minute in any direction without encountering an intriguing cave, a lonely shack, some strange stones, a wandering traveller, a haunted fort. The landscape is a challenge, and travel becomes a game. Wherever you decide to head, your journey is split between scrambling up treacherous rocks and skidding down heart-stopping slopes.
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